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(2 edits)

Hey there! I really like the font effects you have made. Is it possible to be able to use the font effects for text used outside of the textbox when it's disabled while not losing predefined properties? I currently am using a None character (the narrator) to display text on a certain part of the screen. When I initialized the character, I used specific properties to change the texts position, text wrapping, color, etc. However, these properties seem to be overwritten when I use one of the font effect tags, like sc. Is there anyway I can use these properties in conjunction with the font effects?

Defined Character code:

define angry_thoughts = Character(None, what_xpos= 50, what_text_align=0.5, image="nicholai",sideimg_yalign=1.0, sideimg_xalign=1.0, what_ypos= -740, what_color= "#ffffff", what_xmaximum = 200, what_size= 1900, what_outlines= [(2, "#000000")], what_font="fonts/DisgustingBehavior-AZrA.ttf",window_background= None)

Example Text Usage:

angry_thoughts yelling "{sc=10}No! You just don't want me to be happy!{/sc}"
(1 edit)

I'm very new to Renpy and I find it fun to work with but I have no idea how to use these in my game. The gradient and scared shake specifically.  Is it possible to get those codes separately?

I'll say I'm not entirely sure what you're asking, From the sounds of it, you're asking to have the shake and gradient tags moved to their own files. You are free to remove those sections are put them in their own .rpy file if you like, but I'm not sure how that will help you. If you're wondering how to use them, you just do "{sc}Some text{/sc}" for the scare tag, and the gradient tag is a bit harder, though I believe I provided some examples and reference for it in the comments of gradient_tags.rpy. Hopefully that helps but if you need more help feel free to ask!

Okay thanks, I'll try that! :D

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